Echoes of the End (XSX) Review

Beauty in the quiet moments

Every so often, a game comes along that doesn’t feel like it’s chasing the big dogs but instead carves its own lane. Echoes of the End is one of those. It’s not the flashiest title on the Series X library, but it delivers a distinct experience that sticks with you long after the credits roll.

On paper, this is another third-person action adventure with a heavy focus on narrative. The setup is familiar; a world in turmoil, larger-than-life powers at play, and a protagonist caught in the middle. What makes Echoes of the End stand out is how intimate it feels. The developers didn’t try to turn this into a bombastic open-world collectathon. Instead, it’s a tightly woven journey with characters who actually feel like people, not just quest dispensers.

MSRP: $39.99
Platforms: Xbox (reviewed), PlayStation, PC
Price I’d Pay: $39.99

Visually, this game is quite the looker for a budget title. Running on the Series X, the environments pop with detail and atmosphere. Lighting and particle effects carry more weight here than pure resolution. There were moments where I just stopped to look around because the world felt alive without needing a bunch of NPC chatter to fill the air. The art direction leans heavily into grounded fantasy, and it works.

Combat, on the other hand, is where the game feels a little uneven. Don’t get me wrong; Echoes of the End doesn’t have ‘Souls-bourne’ type combat and I am so grateful for it, what’s delivered here is functional and occasionally thrilling. The use of powers and melee combos has enough depth to keep players experimenting, but the encounter design doesn’t always match the tools you’re given. Some fights are well-paced and cinematic, others drag a bit, making me wish the developers trimmed down the padding. Still, when it clicks, it really clicks.

What I enjoyed most, though, were the quieter sections. Exploration, puzzle-solving, even just conversations with side characters; it all carries a weight that kept me invested. Fans of the podcast know that Ryan and I enjoy those games that have a lot to explore; and Echoes of the End delivered. The story beats don’t reinvent the wheel, but they’re told with a sincerity that works. By the end, I actually cared about where these characters landed. That’s more than I can say for plenty of bigger-budget adventures.

Performance on the Series X was smooth overall. A few frame dips popped up during heavy particle effects, but nothing that broke immersion. There were some issues with graphical pop-in as well but like I said, it wasn’t enough to break immersion in the game.

Echoes of the End won’t be for everyone. If you need endless sidequests, checklists, or high-octane action around every corner, this might feel too subdued. But if you appreciate a more deliberate pace, strong presentation, and a story that respects your time, it’s worth diving into. At the end of the day, it’s not a perfect package, but it’s a memorable one. And during a time where there are more games than we have hours in a day; that may be Echoes of the End greatest strength.

Review copy of game provided by publisher.

Good
  • Felt like prime 360/PS3 action-RPG era
  • Beautiful art direction
  • Combat is good but not great
Bad
  • Story isn’t great but it’s there
  • Some puzzles can be tricky to figure out
7.5
Good
Written by
Terrence spends his time going where no one has gone before mostly. But when not planning to take over the galaxy, he spends his time raising Chocobo and trying to figure out just how the sarlaac could pull Boba Fett’s ship with its engines firing FULL BLAST into it’s maw with relative ease; yet it struggled with Han Solo who was gripping *checks notes* SAND!