Two Point Museum: Fantasy Finds (XSX) Review

Adventures in the Museum

Two Point Studios has been doing this long enough to know what its fans want: humor, charm, and just enough micromanagement to keep you hooked without frying your brain. In our review of the base game, we gave it an 8.5 which is great and with the Fantasy Finds DLC that formula moves toward Dungeons & Dragons territory in a really exciting way. From the second you fire it up, you are treated to a collection of new exhibits, characters, and mechanics that blend perfectly with the base game’s tone. I am using the saying “second you fire it up” loosely here as some players will have to grind a bit before they can have access to the fantasy parts of the world, more on that later though.

The DLC introduces four fantasy-themed staff archetypes: Wizards, Barbarians, Rogues, and Bards. These aren’t just cosmetic reskins; each class comes with unique stat distributions in Strength, Intelligence, and Luck. Suddenly, who you send on expeditions actually matters. A high-Strength Barbarian might bash their way into a treasure vault, while a clever Wizard bypasses magical wards entirely.

MSRP: $7.99
Platforms: Xbox (reviewed), PlayStation, PC
Price I’d Pay: $7.99

This stat-based approach breathes new life into expeditions. Before, they were fun but predictable; send someone, wait for a reward, repeat. Now, Point of Interest challenges are gated by specific stats, forcing you to consider your roster more carefully. Sending the wrong person might mean lost loot, lost staff member or wasted time, adding a welcome layer of tension.

It wouldn’t be Two Point without some ridiculous rewards. Fantasy Finds delivers new artifacts and decorations that straddle the line between whimsical and outright absurd. You can outfit staff with magical items, build exhibits showcasing enchanted weapons, and watch visitors react to fantastical wonders. The moment a guest is transformed into a chicken mid-tour? Pure Two Point magic. On top of that, you’ll encounter new visitor types like goblins, who arrive with their own quirks and demands. The expanded decor list means your museum can now look like a medieval fantasy banquet hall or a wizard’s library if you want it to. It’s a playground for anyone who enjoys the creative side of the game.

As much fun as it is, there are a couple of missed opportunities. The biggest is that there is no dedicated fantasy museum map. Everything gets folded into existing campaigns or sandbox mode. That’s great for integration, but a standalone fantasy-themed location could have been a showstopper. Additionally, in the Pointy Mountains level, you won’t see the fantasy guests or content until you’ve hit two stars. That means a significant portion of players will need to grind before they can actually enjoy the new additions. It’s not a dealbreaker, but it does slow the pacing for anyone eager to jump right into the new material.

Fantasy Finds is exactly the kind of DLC Two Point fans have come to expect: not earth-shattering, but smart, funny, and designed to deepen the systems you already love. It doesn’t reinvent Two Point Museum, but it enriches it with new mechanics, new aesthetics, and plenty of silly surprises. For players who already own the base game, this is a no-brainer. It’s an excuse to dive back into your old saves, hire some fantasy misfits, and watch as your polished exhibits are visited by goblins and chicken-ified tourists alike.

Review copy of game provided by publisher.

Good
  • Expeditions are way more fun now
  • D&D themes and classes bring a whole new way to play
  • Silly exhibits and evener sillier guests abound
Bad
  • No fantasy themed map feels like a miss
  • New players will have to grind before they can play with the DLC
8
Great
Written by
Terrence spends his time going where no one has gone before mostly. But when not planning to take over the galaxy, he spends his time raising Chocobo and trying to figure out just how the sarlaac could pull Boba Fett’s ship with its engines firing FULL BLAST into it’s maw with relative ease; yet it struggled with Han Solo who was gripping *checks notes* SAND!