Victory Heat Rally (Switch) Review

Go, Go, Pocket Racers!

I possess a strong affinity for racing games, particularly those that exhibit quirky and unconventional characteristics. Notable titles such as Penny Racers and Choro-Q come to mind when considering recent releases. Although the concept of racing with diminutive, cartoon-style vehicles is not novel, it has become increasingly rare in recent years. However, Victory Heat Rally seeks to revitalize this niche, breathing new life into a genre that many may have thought was fading away. Originally launched on PC, this title is now transitioning to consoles, specifically Nintendo’s portable platform, which opens up the game to a broader audience eager for engaging and entertaining experiences. With its charming anime-inspired design, it promises to deliver an enjoyable arcade racing experience suitable for weekend entertainment, making it an ideal choice for casual gamers and racing enthusiasts alike.

A quick look at a screenshot from Victory Heat Rally showcases its vibrant aesthetic, which is a feast for the eyes. The anime-inspired visuals effectively enhance the game’s lively atmosphere, drawing players into a world that feels both familiar and refreshingly unique. The primary gameplay mechanic is reminiscent of other arcade-style racing games, with drifting playing a pivotal role in the overall experience. Those familiar with recent Mario Kart titles will find this mechanic intuitive, as it allows for a seamless transition into the game. By tapping the button as one approaches a corner, a drift is initiated, and holding it longer activates a speed boost, creating a thrilling sense of speed and control. Mastering this technique is relatively straightforward, enabling players to navigate most races with ease, which is particularly appealing for those who may not have extensive experience with racing games.

MSRP: $19.99
Platforms: Switch (reviewed), PC
Price I’d Pay: $19.99

The main campaign is organized like a map, with each stop featuring either a race or a mini-game, adding layers of variety and excitement to the gameplay. These mini-games, which include activities such as knocking down cones, serve as enjoyable diversions that break up the racing action. However, once the mechanics are mastered, they may become somewhat repetitive, which could lead to a desire for more innovative challenges. The campaign spans approximately six hours, with the primary motivation to return being the pursuit of improved times, encouraging players to refine their skills and compete against their own best performances.

Players can select from a variety of characters, each possessing unique attributes to enhance their racing experience. I began with three characters that embody standard racing archetypes, such as improved handling or higher top speeds, which allows for strategic choices based on personal play styles. As the game progresses, additional characters with diverse attributes become accessible, providing a sense of progression and discovery. Furthermore, players can customize their vehicles with various parts, allowing for further personalization and making each racing experience feel unique. While this customization is relatively standard, it caters to those seeking to tailor their experience, adding an extra layer of engagement.

The tracks play a crucial role in sustaining my interest in racing games beyond the controls. Victory Heat Rally excels in providing a diverse array of themed locales, encompassing all essential environments that one would expect in a racing game. From urban landscapes bustling with life to off-road trails that challenge players’ skills and icy tracks that test their control, it offers a delightful variety of arcade racing venues. The tracks are visually appealing and designed to minimize the need for braking, which is vital in arcade racing games, as I prefer to concentrate on mastering speed and cornering rather than worrying about when to decelerate. This design choice enhances the overall flow of the game, allowing players to maintain a sense of momentum and excitement throughout their racing experience.

I genuinely appreciate the game’s visual style, which evokes nostalgia for classic racers like Choro-Q, infused with a touch of anime flair that sets it apart from other titles. The bright colors and consistent frame rate, even on Nintendo’s aging console, enhance the overall experience, making it visually captivating. While the music is cheerful and engaging, some sound effects can be somewhat jarring—just wreck another car, and you’ll understand the contrast between the upbeat soundtrack and the chaotic sounds of racing. The blend of 2D and 3D aesthetics is challenging to execute, yet the development team has done an admirable job in creating a cohesive visual experience. I never grew weary of the game’s joyful and vibrant appearance, which continually draws me back for more.

Victory Heat Rally transports me back to a time when whimsical games resonated deeply with me, reminding me of the joy and excitement that racing games can bring. It is a straightforward arcade racer that embraces its eccentricity and enjoyment, making it accessible to a wide range of players. Many developers strive to capture this genre, yet few truly comprehend what makes it enjoyable. It does not need to be laden with content or challenges; at times, I simply wish to disengage and accelerate, enjoying the thrill of the race without the pressure of complex mechanics. Victory Heat Rally accomplishes this on multiple levels, and for those who appreciate arcade racing games, I wholeheartedly recommend giving it a try. It stands as a testament to the enduring appeal of racing games that prioritize fun and creativity over excessive complexity.

Review copy of game provided by publisher.

Good
  • Love the visual style
  • Variety of tracks
  • Controls feel great
Bad
  • Can get repetitive
  • Some annoying sound effects
7.5
Good
Written by
Ken is the Editor-in-Chief of this hole in the wall and he loves to troll for the fun of it. He also enjoys long walks through Arkham Asylum and the cool air of Shadow Moses Island. His turn-ons include Mortal Kombat, Metal Gear Solid and StarCraft.