Dwayne is back and better than ever.
I reviewed GunWorld 2 a little less than a year ago. While I enjoyed my time with the game as much as I could, there were some rather glaring issues with a few mechanics here and there that never made it stand out from the pack of the retro Mega Man style of games. After working on it for almost a year, M07Games has come back with Super GunWorld 2, now on PS4, where it seems like the developer saw every issue I had with the game, and made it better.
I want to stick to what has changed from the first release to now. If anyone wants to read my comments on the presentation and story of GunWorld 2 they can read my review here.
Platforms: PC, XB1, PS4
MSRP: $7.99
Price I’d pay: $7.99
Now, let’s talk about improvements. With a new checkpoint system in place, I no longer have to worry about buying respawn items. Now, if I were to die, I can easily just pick back up where the last checkpoint was. Luckily, the checkpoint system is fair and I don’t have to redo too much. On top of that, I feel like there have been multiple balancing implements that make the game just slightly easier. I can’t tell exactly what it is, but I found myself having an easier time with the first three levels this go around than I did in the original.
A new turret option for the standard gun is now available that can be used for extra hits on enemies and also used as traps, which is very helpful when trying to platform around enemies. A new item added allows players to summon President Eagle, who does more damage and can really help out in a pinch, but one hit and he’s gone.
But the biggest thing, the one thing I had hope would be addressed is some sort of hint/direction system that would tell me where to go next. Now, there is a wanted board in town that gives small hints as to where the next boss location is. This helps out significantly, and it kept me from aimlessly wandering around the world trying to figure out where to go next.
The controls are still tight and the platforming is well done and still challenging. The game, while a bit easier, can still be a difficult quest (I mean mission. Quests are for nerds), but now, it feels fair. It still has that NES hard feel to it and because the controls are so well done, it feels natural.
I really have to give it to M07Games. They completely changed their game and made it much better. Sure, it still has a few technical hiccups here and there, but it still plays great, and with the much needed new additions, it makes it a pretty great retro-inspired game that I think fans of Mega Man and Shovel Knight should pick up. Especially at the price point it’s at.
Review copy of game provided by publisher.